Only in this part is two-handed shooting implemented - in Macedonian style, using sawn-off shotguns or pistols. Only in CoD: MW 2 will we be able to fight on snowy slopes, ride a snowmobile and shoot opponents in the open - in the sea or in the ocean. The space idea is also quite colorful and playable..
The developers focused on the cooperative and multiplayer mode, where each player pre-selects a character class, votes for the map and then starts playing in an open area, where he performs his duties, and also tries to complete the task on the map.
For example, survival - you need to destroy as many enemies as possible in a certain period; seizure of territory - you need to climb into the territory occupied by the enemy and hold it for time. Knives, shields, shotguns, rocket launchers and several new pistols have been added to the multiplayer mode. A tactical landing and special equipment were also implemented..
The plot is not as exciting as the co-op and multiplayer modes. Imran Zakhaev died, but his terrorist group continued to live. She won the Russian civil war. However, a split occurred at the level of the rulers, and Vladimir Makarov again created a small terrorist group that strikes at Western countries. Following are the features. That you will be able to experience. After playing Call of Duty Modern Warfare 2. It is full and complete game.
Just download and start playing it. We have provided direct link full setup of game. After playing Call of Duty Modern Warfare 2 The best thing about this game is the graphic effect in open fire The sound effect of night are excellent The armoury and weapons technology is upgraded.
CPU: 2. RAM: 1 GB. Hard Disk: 3. Single Link Direct Download. When you get that balance right, thrilling the hardcore and letting the ungifted join in, you're onto something pretty big. Modern Warfare 2s multiplayer is nothing desperately innovative, but it's a completely slick and friendly experience that looks set to easily replace its predecessor in the multiplayer throne. When there's nothing ground-breakingly new, but a lot of little tweaky improvements, it's difficult to summarise why a game's better, especially in a way that won't alienate people that haven't played the first Modern Warfare multiplayer.
So here's a wee list of what we know. There are at least three maps - Favela, Afghan, and High Rise - and two new multiplayer modes - Capture the Flag really, it's new - don't question it and Demolition, which involves planting a couple of bombs. You'll have 15 kill streaks to unlock, nine of which have been revealed, with menus implying that the being able to fire at your opponents from an AC-BO Gunship plane is only the third-best Meanwhile, there's a new world of customisation both useful death streaks and secondary weapons and cosmetic emblems and accolades.
There Are Hundreds of things more offensive than the airport level in Modem Warfare 2. And by mixing those things with one another in increasingly offensive ways, the total number of things that MW2's airport level is less offensive than becomes unfathomably huge.
For example, it is less offensive than an identical level in which all of the civilians' clothes fly off as they get shot. And that's less offensive than a similar level in which only the women's clothes fly off.
So you see how, on this scale, shooting polygonical civilians in their faces is almost the most inoffensive thing possible. On a less facetious note: is it really that big a deal? People have enough of a collective moral compass to prevent depravity from becoming lucrative. I don't think you'll ever make much money from sliding a digital Berretta into the puckered anus-pixels of a German Shepherd.
MW2's nugget of controversy, I felt, fits nicely within the context of the game's barmy plot. It could've been done better - but then so could the unremarkable level in the airfield - yet it accomplished something few other games have, of any genre. This level showed, explicitly, why the MW2's bad guy was a bad guy. No vague threat of nuclear attack, or blurred FMV of him brooding and looking a bit evil, but a proper massacre shown in the first-person.
That is, at the very least, original. The Early 21st Century is a conflicted time to live. Afforded the full blockbuster premiere treatment, Modem Warfare 2s launch party was a surreal affair consisting of staff in military fatigues mixing cocktails and handing out trays of brownies.
Following a midnight set from Dizzee Rascal, the game was given out. The free bar was closed an hour before schedule as the place immediately emptied. Journalists turning down free drinks in favour of a game? That's seismic. Not as seismic as what will probably be referred to indefinitely as "That Level".
This is, of course, the now notorious fourth level of the game, a morally reprehensible atrocity exhibition that marks a watershed for gaming from which there may be no return. Now I'm a big horrible ugly man who has seen many disturbing things, yet the first time I encountered the No Russian level is still seared into my brain, even in its befuddled post-party 4am state.
In terms of incongruity it's a bit like watching a Carry On film only for Sid James to whip out his , tumescent phallus 10 minutes in. Here's how it pans out.
The game begins in obligatory newbie friendly mode at a boot camp in Afghanistan as you take control of new recruit Joseph Allen. It's literally a shooting gallery, teaching you the basics of wielding a weapon on the pretence of showing some locals the ropes. You're then sent to something called The Pit, a test of your skills that yields a recommended difficulty level.
On the way there, you are given an opportunity to drink in the detail, and it's a wondrous thing. A rudimentary game of basketball is taking place, some recruits are repairing a Humvee, and a fat bloke sits on his arse shoving a chocolate bar into his gaping maw.
Having passed the test with flying colours, it's then onto the conflict proper, with an urban level that may have been lifted directly from the HBO series Generation Kill. A variety of weapons are called for, you get to ride in a vehicle, and make your first kill blood as you reacquaint yourself with the intensity that marked the groundbreaking prequel.
It's instantly gripping, a textbook assault on the senses that leaves you reeling and hungry for more. Of course there are numerous casualties, but this is war, and it's a case of kill or be killed. A big hairy beast of a man, Soap makes Bear Grylls look like Graham Norton, and you will learn to love him.
He's a bulletproof presence who'll lead you through the conflict, barking orders at you in a terse Scottish burr. He saves your life a number of times, and even if you know what's coming it's still tense stuff, culminating in a sequence that could easily precede the titles of a Bond film. The Ski-Doo chase perhaps isn't the thrill ride hinted at, and you naturally get to the escape helicopter with seconds to spare, and move on to the next level.
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