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Build for foldables. Getting started. Handling data. User input. Watch Face Studio. Health services. Creating watch faces. Android TV. Build TV Apps. Build TV playback apps. Help users find content on TV. Recommend TV content. Watch Next. Build TV games. Build TV input services. TV Accessibility.

Android for Cars. Build media apps for cars. Build navigation, parking, and charging apps for cars. Android Things. Supported hardware. Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers.

Manage devices. Create a build. Push an update. Chrome OS devices. App architecture. Architecture Components. UI layer libraries. View binding. Data binding library. Lifecycle-aware components. Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager. App entry points. App shortcuts. App navigation. Navigation component. App links. Dependency injection.

Core topics. App compatibility. Interact with other apps. Package visibility. Intents and intent filters. User interface. Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Custom view components. Look and feel. Splash screens. Desktop : Fixed the freeze when playing in the editor for the more than once or when closing the editor, when keeping a static reference to either FirebaseAuth or FirebaseDatabase instances.

Updated Play Services Resolver from 1. Added support for the Jetpack Jetifier , this allows the use of legacy Android support libraries with the latest release of Google Play Services that uses AndroidX. Editor Fixed an issue that could cause errors when trying to read a google-services. Fixed a race that could lead to a crash when gabarge collecting FirebaseApp objects.

As this release of the Firebase Unity SDK is the final version to support Firebase Invites, it will remain available for download here. To get started, see Adding Firebase to your Unity Project. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.

For details, see the Google Developers Site Policies. Products Build. Developer Support. Support Guides. Migrate from Parse. Cloud Audit Logs. Recent Changes and Updates. Legal Information. Privacy and Security Information. Version 8. Variant double type now supports bit while saving to JSON. Official support for Unity Cloud Firestore Released to general availability for Android and iOS desktop support remains in beta.

Fixed intermittent crashes and empty results when retrieving the contents of a document. Previous would return empty values instead of the previous values. To display symbolicated IL2CPP stack traces in the Crashlytics console, Android customers will need to upload symbol files for their builds. Fixed intermittent hangs on Android when exceptions are thrown by callbacks.

Fixed a crash on Android when DocumentReference. Set was invoked with an invalid documentData value e. Fixed race conditions in the instance caching, terminate, and disposal logic of FirebaseFirestore.

This is a backwards-incompatible change and requires updates to code that sets FirebaseFirestore. Changed an argument to Query. FCM Android Fixes an issue with receiving tokens when initializing the app. These methods were unimplemented, and we plan to add proper support for them in a future release. Added null and empty string argument checks to all public methods, which now throw exceptions instead of crashing Fixed Android crash due to missing QueryEventListener class Added support for Firestore Bundles via FirebaseFirestore.

LoadBundleAsync and FirebaseFirestore. Bundles contain pre-packaged data produced with the Firestore Server SDKs and can be used to populate Firestore's cache without reading documents from the backend. Use LogEvent with ScreenView event to manually log screen changes. Cloud Firestore Internal assertions will now trigger C exceptions.

Fix RunTransactionAsync to roll back the transaction if the task returned from the given callback faults Remote Config The previously-deprecated static methods have been removed. Android Fix for getting Remote Config instances for specific app objects.

Version 7. Realtime Database Fixed a potential crash that can occur as a result of a race condition when adding, removing, and deleting ValueListener s or ChildListener s rapidly. Fixed a crash when setting large values on Windows and Mac systems.

FCM Android Fixed triggering of callback handlers for background notifications. Authentication You can now specify a language for emails and text messages sent from your apps using UseAppLanguage or setting the FirebaseAuth. LanguageCode property. Delete Fixed DocumentSnapshot. ToDictionary on non-existent documents when running on Android Fixed crash setting FirebaseFirestore. LogLevel on Android before any instances have been created This fixes lost messages with data payloads received when the app is in the background.

The old static methods are now deprecated, and can be accessed in the new class FirebaseRemoteConfigDeprecated. IsDeveloperMode is now obsolete and does nothing. MinimumFetchInternalInMilliseconds should be adjusted instead. Fixed numeric value conversion ConfigValue.

DoubleValue and ConfigValue. LongValue to be locale independent. Removed deprecated service account APIs. Please use DynamicLinkComponents. DomainUriPrefix instead. Added support for FirebaseFirestoreSettings. Fixed a Unity Editor hang on Windows when restarting an app after listening to a query, document, or snapshots in sync Fixed an intermittent crash in the Unity Editor when the app is restarted while a transaction is in progress Fixed a crash when writing to a document after having been offline for long enough that the auth token expired Instance ID Marked as deprecated.

Removed deprecated Send function. Version 6. Significantly reduced the filesize of the Linux libraries. Realtime Database Fixed an issue with persistent storage. Fixed an issue causing garbage collection every frame. Fixed issues causing Unity Android builds to fail.

Improved the performance of Firebase Editor tools by delaying initialization when conditions are met and improving asset searching. Deprecate Firebase. Crashlytics Fixed an issue with the Crashlytics Run script on Unity and older. Realtime Database Enabled offline persistence. Fixed CollectionReference. AddAsync to propagate errors. Changed async tasks to fault with FirestoreException.

Renamed the Error enum to FirestoreError. Deprecated the Send function. Fixed an issue that warns about Future handle not released properly. Cloud Firestore Significantly improved stability when reentering play mode, addressing this issue.

Fixed memory leaks that could cause a global reference table overflow on Android, addressing this issue. Added the ListenerRegistration. ListenerTask property which facilitates discovering an error that causes the listener stream to stop.

Crashlytics C APIs have not changed. Fixed an issue when Crashlytics is imported using the Unity Package Manager. Prevented stripping of Crashlytics code by the UnityLinker.

Cloud Firestore Fixed several serialization issues on iOS. Added WaitForPendingWritesAsync method which allows users to wait on a task that completes when all pending writes are acknowledged by the firestore backend. Added TerminateAsync method which terminates the instance, releasing any held resources. Added Query. LimitToLast int n , which returns the last n documents as the result.

Removed the DocumentReference. ListenerDelegate and Query. ListenerDelegate delegates. These were intended to be internal-only types. Added Firebase. The exception includes a Firebase.

UserInfo object which may contain additional information about the user's account. This credential may be valid in FirebaseAccountLinkExceptions indicating that the credential may be used to sign into Firebase as the Apple-linked user.

LoggingEnabled is replaced by Firestore. The getter for this property has been removed. See the setup guide. Cloud Firestore QuerySnapshot. GetEnumerator to not throw an InvalidCastException. WhereArrayContains query operator to find documents where an array field contains a specific element. Added FieldValue. ArrayUnion and FieldValue.

ArrayRemove to atomically add and remove elements from an array field in a document. WhereIn and Query. WhereArrayContainsAny query operators. WhereArrayContainsAny finds documents where a specified field is an array and contains ANY element of a specified array.

Content and code samples on this page are subject to the licenses described in the Content License. App Basics. Build your first app. App resources. Resource types. App manifest file. Device compatibility. Multiple APK support. Tablets, large screens, and foldables. Build responsive UIs. Build for foldables. Getting started. Handling data. User input. Watch Face Studio. Health services. Creating watch faces.

Android TV. Build TV Apps. Build TV playback apps. Help users find content on TV. Recommend TV content. Watch Next. Build TV games. Build TV input services. TV Accessibility. Android for Cars.

Build media apps for cars. Build navigation, parking, and charging apps for cars. Android Things. Supported hardware. Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers. Manage devices. Create a build. Push an update. Chrome OS devices.

App architecture. Architecture Components. UI layer libraries. View binding. Data binding library. Lifecycle-aware components. Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager. App entry points. App shortcuts. App navigation. Navigation component. App links. Dependency injection. Core topics.



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