Evil within ps4 digital download






















The Digital Download Disclaimer applies to this product. Please note that this product is non-returnable and non-refundable. View Boxed Version. Face Disturbing Enemies Survive encounters with sadistic enemies and meet characters who may lead — or mislead —you on your path to redemption. You are Detective Sebastian Castellanos and at your lowest point.

But when given a chance to save your daughter, you must enter a world filled with nightmares and discover the dark origins of a once-idyllic town to bring her back. Horrifying threats emerge from every corner as the world twists and warps around you. Will you face adversity head on with weapons and traps, or sneak through the shadows to survive? To save her, he is forced to partner with Mobius, the shadowy organization responsible for the destruction of Sebastian's former life.

Sebastian must descend into one of their terrible creations, the disturbing world of Union. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his last chance at redemption, the only way out is in.

Developed in association with Tango Gameworks. The dynamic resolution scaling seen in Rage and Wolfenstein: The New Order is gone, so we're looking at a fixed framebuffer on both consoles backed up with what appears to be standard FXAA to tackle aliasing. The basic anti-aliasing technique does a reasonable job eliminating edge aliasing, but on Xbox One the combination of an upscaled image with FXAA and heavy post-processing results in a rather blurry experience.

A soft-focus depth-of-field effect is also utilised throughout, which also cleans up distant pixel shimmering. Its intensity varies scene to scene, but the effect creates an interesting juxtaposition between high-contrast foreground objects and soft-focus background elements.

Combined with the narrow field of view, the game does indeed deliver on its cinematic aspirations with some beautifully framed sequences but, unfortunately, this comes at the expense of playability. The PC, of course, offers a full selection of resolutions to boost image quality. The narrow field of view of the console game is an issue on PC as well, but thankfully some resourceful users have been working hard to solve the problem. One user, Kputt, has released a FOV fix utilising Cheat Engine, while another user compiled those memory edits into a standalone executable available through Reddit.

It works brilliantly and allows for on-the-fly adjustments that completely solve the FOV problem. Flawless Widescreen has also been updated to support the game to similar effect. That said, widening the display angle does seem to incur a performance penalty, so hitting 60fps may prove even more difficult. Away form the PC, it's unlikely the console versions will see any changes but, after they were patched into Resident Evil 6, there's always a remote possibility.

They look very similar most of the time but there are plenty of subtle differences if you look close enough. It's difficult to ignore the performance issues The Evil Within suffers from, but looking past the frame-rate reveals a very attractive game. Beautifully detailed maps are complemented by a selection of extremely high quality character models, lovely texture work and excellent post-processing.

It looks a fair bit more impressive than any previous id Tech 5 title and possesses a unique aesthetic. The game also effortlessly weaves in and out of its entirely real-time cut-scenes and isn't afraid to attempt complex scenes that would be pre-rendered videos in many other titles. The presentation is wholly unlike anything else this engine has produced and feels uniquely Japanese. The developers have taken things even further with a more robust lighting model than previous id Tech 5 titles.

After focusing so heavily on lighting and shadow with id Tech 4, it was surprising when all of that was cast aside in Rage for a mostly baked approach, but Tango Gameworks seemingly took it upon itself to implement a dynamic lighting model and it looks excellent. Dynamic light sources all cast proper soft shadows, with multiple sources even casting overlapping shadows of varying intensity.

Shadows themselves can appear a bit fuzzy at times with noticeable shadow jittering in certain cases, but the effect still looks great in motion. It's very likely that the addition of this new lighting model is at least somewhat responsible for the game's performance problems, but it really wouldn't look right without it.

Shadow quality between the three versions is remarkably similar, however, which may be quite disappointing for enthusiast PC users with untapped GPU power in their rigs. One aspect of id Tech 5 that remains in place is its MegaTexture technology. Virtual texturing has always been interesting from a theoretical standpoint, but in practice it has often produced ugly side effects, with some surfaces in Rage and even Wolfenstein resembling poorly compressed JPEG images.

Clearly the advantage to this approach is texture variety, eliminating unnatural tiling and truly allowing the artists to go crazy with art design. From that perspective, The Evil Within delivers an even greater variety of artwork than its engine stablemates and seemingly does so with higher-resolution assets across the board. Tango has done a great job creating appropriately filthy surfaces - reminiscent of the Resident Evil remake in some ways - that manage to avoid the compressed image look and it often feels as though each room you explore features entirely unique artwork.

Of course, texture pop-in has always been an issue for id Tech 5, but The Evil Within handles it a bit better than Rage or Wolfenstein. You'll still note minor pop-in during quick cuts or after a loading screen, but in general texture detail never feels as if it's being drawn while you play. Interestingly the PC version doesn't have any significant advantage here as the consoles keep up remarkably well with minimal pop-in. Texture decoding was always a bit CPU-heavy, though a GPU option was available in Rage for Nvidia users, and it seems possible that some of the game's performance issues on consoles stem from this element of the tech.

Historically, load times have been another sticking point with id Tech 5. Thankfully The Evil Within fares a bit better on all three platforms. On the PC front, even from a platter drive, loading times are extremely quick and painless, lasting no more than five seconds on our setup, while installing the game onto SSD makes it difficult even to read the loading screen tips. On consoles, however, things don't fare as well, with most levels requiring seconds to load. This becomes more of an issue if you die, as the game needs to reload level data at this point resulting in a similarly long load screen.

It's much faster than the console versions of Rage and just short enough to prevent frustration setting in, but it certainly isn't optimal. It should be noted that the game weighs in around 40GB across the three primary platforms as well. Looking at other elements, we see a lot of similarities between each version. The highest settings available on PC are basically equivalent to the PS4 version with a few minor exceptions. The depth-of-field used in certain cut-scenes, for instance, appears noticeably chunkier on PC and in select cases Xbox One.

Looking at the intro we found the PC version seems to render objects passing outside of the police car at an obscenely low resolution resulting in a chunky appearance, yet during gameplay the subtle depth-of-field effect is actually somewhat less pronounced on PC, and indeed all three versions are slightly different in this regard.

It does give the impression of increased distant texture detail on the PC at times, even at an equivalent resolution to the PS4. The updated engine also makes heavy use of specular highlights and we noted another minor difference between the versions here as well. It's not always obvious in every scene, but the effect actually seems more pronounced - and not necessarily in a good way. Corners sometimes appear to collect thicker black blobs that seem, strangely enough, less precise than the effect on console.

Ultimately The Evil Within is a very nice-looking game on all three platforms well, as nice as a game this gruesome can look, obviously , so it's a shame the performance falls short of expectations.

As established previously , The Evil Within has consistency issues on both current-generation consoles while the PC version has severe scalability issues on higher-end hardware. It includes the following items:. The included content can be accessed as early as Chapter 3 when starting a new game.

The Assignment is the first of a two-part side story revolving around Juli Kidman , delving into her past and revealing what her true motives are. The Consequence picks up where The Assignment left off, while also providing a definite conclusion to this side story. The Evil Within's final DLC, titled The Executioner , was released on May 26, and puts the player in the shoes of the dreaded Keeper , the man controlling his actions and the circumstances surrounding his involvement in the project.

It notably adopts a first-person perspective instead of the traditional over-the-shoulder camera view. In the same vein as The Fighting Chance Pack , this DLC confers additional items to players starting a new game to give them a leg up in surviving the many horrors of the Union.



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